Sunday 7 June 2009

TRT BROADCAST_06 [ VALKYRIE ]

Trigon and Needles, coming at you with more strategy game updates. Yes, it's another post about exactly the same thing. Get over it. If you don't care go read something else. No-one is forcing you to read this.

Recommended listening:
Monty Python. Hilarious.

Well, I've played 4 games now. The first main tweak was the elimination of being able to fire more than 40 missile counters at 800 damage each.

We have come to the conclusion that the game is big ships shooting the crap out of each other with the occasional smaller ship being utterly obliterated by a stray shot. It is unbalanced and not that fun.

So we have two options. Option one: Add some weapons, make movement easier, reduce the scale and go for a bigship dominated game with very few smaller ships and almost no fighters/bombers.

Option two: Reduce the bigships domination, create more tactical opportunity and fighter/bomber actions. I've actually played 3 of my 4 games with the largest ship being a destroyer (small in the scheme of things), and it was fun and it worked.

I'm leaning towards the second option, because it means that later we can re-add the bigger ship numbers for large-scale conflicts. I'd like opinions on this.

Needles and I are going to reserve final judgement on this because the game is rather difficult to play when all of the weapons are represented by upside-down fighter or bomber counters. You don't know what they are, you don't know what damage they do. We should get a game or two in before Needles leaves with the damage counters that I am going to go and do now.

Trigon, out.

DJ Needles, sliding in here for my input into Valkyrie, if you want to shout "That's Adorable!", you'll just have to wait...

Recommended Listening: Kraftwerk

I've only played one game of Valkyrie so far, but from what i have seen it needs a big rethink in order to become a playable and enjoyable game.

As Trigon said there really is a big flaw in the game with big-ships and little-ships pretty much fighting two different battles,

to get rid of this i would like to get rid of larger ships, so the game concentrates around small squadrons of fighters/bombers and slightly larger craft. the battlefield should also have a greatly reduce size, with a starting separating distance of 30-40cm, combined with an increase in health this would lead to a more tactical game where ships are really up close to each-other, maybe fighting over objectives.

Smaller ships should also be able to take down larger ships through destroying vital structures such as engines, shield-generators, etc. 

So we're working on these changes and hopefully we'll be able to go through more test games trying out some new rules fairly soon.

DJ Needles, signing out, i should be posting tonight as well, don't really know what to post about though, so if you have an idea either post a comment or chuck something into the Talk-box...

-----------------------------------------------------------------------------------------------------------------


Crime, Travel, Communication, Entertainment
Crime, Travel, Communication, Entertainment
Computer World
Computer World 

No comments:

Post a Comment